pub struct StandbyController {
state: Arc<Mutex<StandbyState>>,
}Expand description
Controls the engine standby → draining → active lifecycle.
In standby mode, orders are queued in memory. On promote(), the current
queue is handed off for draining and the controller enters a draining phase;
orders arriving during that phase continue to queue until finish_drain()
transitions the controller to active mode, after which try_enqueue()
returns NotStandby and callers forward directly to the engine.
Fields§
§state: Arc<Mutex<StandbyState>>Implementations§
Source§impl StandbyController
impl StandbyController
Sourcepub fn new_standby(capacity: usize) -> (Self, Receiver<()>)
pub fn new_standby(capacity: usize) -> (Self, Receiver<()>)
Create a new controller in standby mode. Returns the controller and a future that resolves when promote is called.
Sourcepub fn new_active() -> Self
pub fn new_active() -> Self
Create a controller that starts in active mode (no standby).
Sourcepub async fn is_standby(&self) -> bool
pub async fn is_standby(&self) -> bool
Returns true if the controller is currently in standby or draining mode (i.e., not yet fully active — orders are still being queued).
Sourcepub async fn is_promoted(&self) -> bool
pub async fn is_promoted(&self) -> bool
Returns true if promote() has been called (in Draining or Active state).
Sourcepub async fn try_enqueue(&self, request: UnifiedEngineRequest) -> EnqueueResult
pub async fn try_enqueue(&self, request: UnifiedEngineRequest) -> EnqueueResult
Try to enqueue an order. Returns the appropriate result for each state:
Queued: order was accepted into the standby queueNotStandby(request): not in standby mode, caller should forward to engine directlyQueueFull(request): queue at capacity, caller should return 503
Sourcepub async fn promote(&self) -> PromoteResult
pub async fn promote(&self) -> PromoteResult
Promote from standby to draining. Sends the promote signal so any waiting tasks (engine, batcher, etc.) unblock.
Orders remain in the controller — call take_drain_batch() to retrieve
them for draining. New orders arriving during drain are still queued
(not forwarded directly) to preserve ordering.
Sourcepub async fn take_drain_batch(&self) -> Vec<UnifiedEngineRequest>
pub async fn take_drain_batch(&self) -> Vec<UnifiedEngineRequest>
Take a batch of orders to drain into the engine. Returns queued orders and keeps the controller in Draining state. When the returned vec is empty, transitions to Active. Call this in a loop until it returns an empty vec.
Sourcepub async fn drain_to(
orders: Vec<UnifiedEngineRequest>,
engine_tx: &Sender<UnifiedEngineRequest>,
) -> (usize, Vec<UnifiedEngineRequest>)
pub async fn drain_to( orders: Vec<UnifiedEngineRequest>, engine_tx: &Sender<UnifiedEngineRequest>, ) -> (usize, Vec<UnifiedEngineRequest>)
Drain queued orders into the engine channel. Returns (sent_count, unsent_orders) — unsent orders are returned on channel failure so callers can retry or persist them.
Trait Implementations§
Source§impl Clone for StandbyController
impl Clone for StandbyController
Source§fn clone(&self) -> StandbyController
fn clone(&self) -> StandbyController
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl StandbyPromoter for StandbyController
impl StandbyPromoter for StandbyController
Auto Trait Implementations§
impl Freeze for StandbyController
impl !RefUnwindSafe for StandbyController
impl Send for StandbyController
impl Sync for StandbyController
impl Unpin for StandbyController
impl UnsafeUnpin for StandbyController
impl !UnwindSafe for StandbyController
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